The gaming community ten years ago was a toxic space for marginalized people, including the LGBTQ+ community. Video games in the early 2010s had minimal LGBTQ+ representation, and the scant representation that did exist portrayed LGBTQ+ people in an unpleasant light. The video games that were sympathetic to LGBTQ+ were few and far between and usually not considered triple-A games (a term for video games made by major video game publishers who have access to higher quality development and a larger budget).
Roots
Illustrated by Chrys Marr (She/They) This piece was originally published in our Spring 2022 print issue “Reflections of Radiance.“